As the face of the Thule Society becomes more visible to Echo, those remaining face serious questions regarding the commitment of their leaders and just what value is placed on the lives of those who remain. Rather than wait for answers, some seek out solutions and allies in the unlikeliest of places.
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The long-awaited third book of the Secret World Chronicle has begun! Two stories in one, our book opens with author and technomage Victoria Victrix Nagy. Watch Over Me returns to see John Murdock as he has started to find his niche in Atlanta under the watchful eye of the Seraphym.
In the city of Metis, nothing is what it appears to be. Mercurye finds out more than he could ever have imagined concerning Tesla family, and he learns a disturbing secret surrounding the Thulian attacks.
Ramona Ferrari is pulled deeper into the ugly truths that Echo hides as the organization figures out how to deal with one of its biggest problems to date.
Having taken Bulwark's offer to rejoin Echo, Mel 'Reverie' Gautier finds herself the first recipient of Belladonna Blue's ever-growing ability to heal that which is so very broken.
Research by the meta think-tank at Echo leads Alex Tesla to demand further investigation into the Golden Catacombs. He taps Bulwark's misfits, sending Belladonna Blue along with Victoria Victrix and the Red Djinni on a dangerous recon. Part one of seven.
In the Golden Catacombs, traps await the group at every turn while their own personal weaknesses become apparent to Bella. To make matters worse, Djinni refuses any sort of magic from Vickie to help them. Part two of seven.
Bulwark and his band of misfits venture deeper into the Golden Catacombs, with Vickie's Overwatch to guide them. In a labyrinth designed by a cold-blooded psychotic, each metahuman ability triggers a new challenge, and the effects nearly cost the team their lives. Part three of seven.
As Vickie works to repair Overwatch and reconnect with the team, the group in the Golden Catacombs discovers a threat far bigger and older than they could have imagined. Part four of seven.
The team is cornered in the catacombs as Vickie works to reconnect with them. Some heroes become more than misfits while others remain paralyzed by fear. Part five of seven.
When one member of the team struggles, others rise to the occasion and prove their worth and survive. Vickie gets Overwatch online, but her only contact is Red Djinni. Part six of seven.
The thrilling finale of this mini-epic within Book Three concludes with the team's reliance upon Vickie's magic as a known threat is willed upon them by a long-dead madman. Part seven of seven.